For the first time, wallet holders do not have to purchase from an exchange and do not have to convert USD to BTC to GAME. Buying GAME is now as easy as one-click direct to wallet.
Paypal buying limits are set in tiers, so that the more GAME a user buys, the more that user’s 24 hour purchase limits will increase over time. There will be 4 level tiers for purchasing. The beginning tier will allow a user to buy to up $3 GAME every 24 hours. Over time each user will be able earn the ability to buy up to $50 worth of GAME per 24 hours using Paypal.
Paypal’s wallet integration is an important first step in GameCredits’ plan for Game Hub purchases and in-game monetization. Paypal integration is not just in-wallet but also in-game!
Now when a gaming developer uses GameCredits Unity Developer Platform API, all of that developer’s players will be able to a purchase using Paypal within the games themselves.
For example, once the integration of Webelinks’ games into our development center completes in the next upcoming weeks, over 1.5 million gamers will have instant access to GAME via Paypal.
Players who have instant in-game access to GAME purchases will be able to use GAME inside any game on the GameCredits hub. Players will be able to seamlessly transfer GAME from one game to another or to their web wallet for storage. This will give players unprecedented flexibility for owning and using in-game currency.
The GameCredits team now turns our attention to other in-game purchase options including MC, VISA and direct SMS purchases. These in-wallet and in-game purchasing options will provide even higher limit purchasing options for players in the future. Stay tuned for updates on these additional payment options.